max / DarkSenseV1

Install steps: Install a userscript manager, select Install, then open a website matched by the script.

Усерсцрипт Бегиннерс ХОВТО Chrome Edge Firefox

Објављено:

Версион: 1.3.2.1+ad65eed ажурирано

Резиме: DarkSenseV1 - 9/21/26 Name/Aimbot/QOL improvements!

Лиценца: MIT; https://opensource.org/licenses/MIT

Лиценца: N1ko/MIT

Антифеатуре: неодређено

Source and freshness

The following figures come from the original source and are separate from activity on this site.

Original script: DarkSenseV1

Source version: 1.3.2

Last source check:

Last successful check:

Source daily installs
0
Source total installs
0
OpenUserJS install requests
0

Requests received by this site are not proof that a user completed installation.

Clicking Install records a request on this site; it does not confirm installation. Not working after install? View troubleshooting and issues

Hello i am the author of Memesense V1 and V2,this is a LOT different than memesense as i have added a new capture method and other features that were not included in memesense!
Join the community here:https://discord.gg/9Fd4wYMeUG
Here are the features in this Script:
Aim features
Feature Notes
Aimbot FOV (10–360°), smoothing (1–20), range (50–1000), bone selector (head/neck/chest), pitch offset
Target priority Crosshair distance, world distance, or lowest HP
Aim lock Retains current target until death or out of range
Prediction Leads target using velocity deltas and weapon projectile speed
Wall check Uses the game's own canSee if exposed; otherwise treated as visible
Auto shoot Fires when target is within a scaled fraction of the aim FOV
Trigger bot Fires when crosshair overlaps a valid target
Movement features
Fly hack — WASD + Space/Shift, with a property-interception lock on the local player's x/y/z so the game's physics can't overwrite the flown position

Speed boost — multiplies config.deltaMlt, hard-capped at 1.15× to reduce server-side correction

Freecam — toggle present in settings (camera detach)

Fake lag — buffers outgoing input packets for a configurable duration

Bunny hop — auto jump on ground, auto crouch while descending

Auto jump — presses jump whenever grounded

No flash — zeroes flash and flashAlpha each frame

Always sprint — forces sprinting and canSprint true

Player / weapon features
No recoil — snapshots pitch/yaw before firing, restores them if the game applies recoil, zeroes ~10 recoil accumulator fields

No spread — sets spread and spreadPlus to 0

Auto reload — triggers a reload when the magazine hits 0

Instant reload — zeroes the reload timer and refills the magazine immediately

Auto weapon swap — switches loadout slots when empty

Infinite range — sets rangeMlt to 100 and zeroes damage-drop

Visual / overlay features
ESP boxes — rainbow-cycling outline with glow and a "DarkSense" label

Tracers — center-to-target lines, edge-clamped when off-screen, rainbow-cycling

Name ESP — with rainbow or custom color and font

Distance ESP — metres below the box

Health bars — vertical bars that shift green→red

Snap lines — dashed center-to-head lines

Skeleton ESP — 15-point stick figure (head, neck, shoulders, elbows, hands, spine, hips, knees, feet)

Off-screen arrows — edge-clamped indicators with distance labels

Chams — depth-test disable on enemy meshes so they render through walls

No fog, bright mode (ambient light injection)

Radar — circular, top-right, rotated to camera yaw, size and zoom adjustable

Custom crosshair (circle) and advanced crosshair (Circle/Dot/Cross/T)

FPS counter, kill feed banner, aim FOV ring, watermark

Misc / QOL
Custom FOV (60–150)

Wireframe mode (scene-wide material flag)

Spinbot (yaw rotation, speed adjustable)

Chat filter (suppresses URLs, Discord invites, trade keywords, 150+ char messages)

Tab optimisation (pauses loop when tab hidden)

Hide microtransactions / hide ads (selector-based element hiding)

Exclude-players modal (feeds into aimbot target filtering)

Effects (the snow/rain/hearts/motion-blur additions)
Snow — particle overlay, size + density

Rain — angled streak particle overlay, size + density

Rainbow Hearts — rising heart particles, full hue cycle, size + density

Motion blur — CSS blur() applied to the game canvas, amount 1–20

Cosmetics (the hitmarker/damage/killstreak additions)
Hitmarker — 4 styles (X / Cross / Dot / Chevron), color, size, optional synthesized sound

Damage numbers — floating -XX popups at hit position, rise + fade over 1.2 s

Killstreak banner — escalating labels (FIRST BLOOD → … → LEGENDARY), 20 s reset

Custom nametag color + font — 7 fonts

Оцена: 0