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原始脚本: DarkSenseV1
来源版本: 1.3.2
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Hello i am the author of Memesense V1 and V2,this is a LOT different than memesense as i have added a new capture method and other features that were not included in memesense!
Join the community here:https://discord.gg/9Fd4wYMeUG
Here are the features in this Script:
Aim features
Feature Notes
Aimbot FOV (10–360°), smoothing (1–20), range (50–1000), bone selector (head/neck/chest), pitch offset
Target priority Crosshair distance, world distance, or lowest HP
Aim lock Retains current target until death or out of range
Prediction Leads target using velocity deltas and weapon projectile speed
Wall check Uses the game's own canSee if exposed; otherwise treated as visible
Auto shoot Fires when target is within a scaled fraction of the aim FOV
Trigger bot Fires when crosshair overlaps a valid target
Movement features
Fly hack — WASD + Space/Shift, with a property-interception lock on the local player's x/y/z so the game's physics can't overwrite the flown position
Speed boost — multiplies config.deltaMlt, hard-capped at 1.15× to reduce server-side correction
Freecam — toggle present in settings (camera detach)
Fake lag — buffers outgoing input packets for a configurable duration
Bunny hop — auto jump on ground, auto crouch while descending
Auto jump — presses jump whenever grounded
No flash — zeroes flash and flashAlpha each frame
Always sprint — forces sprinting and canSprint true
Player / weapon features
No recoil — snapshots pitch/yaw before firing, restores them if the game applies recoil, zeroes ~10 recoil accumulator fields
No spread — sets spread and spreadPlus to 0
Auto reload — triggers a reload when the magazine hits 0
Instant reload — zeroes the reload timer and refills the magazine immediately
Auto weapon swap — switches loadout slots when empty
Infinite range — sets rangeMlt to 100 and zeroes damage-drop
Visual / overlay features
ESP boxes — rainbow-cycling outline with glow and a "DarkSense" label
Tracers — center-to-target lines, edge-clamped when off-screen, rainbow-cycling
Name ESP — with rainbow or custom color and font
Distance ESP — metres below the box
Health bars — vertical bars that shift green→red
Snap lines — dashed center-to-head lines
Skeleton ESP — 15-point stick figure (head, neck, shoulders, elbows, hands, spine, hips, knees, feet)
Off-screen arrows — edge-clamped indicators with distance labels
Chams — depth-test disable on enemy meshes so they render through walls
No fog, bright mode (ambient light injection)
Radar — circular, top-right, rotated to camera yaw, size and zoom adjustable
Custom crosshair (circle) and advanced crosshair (Circle/Dot/Cross/T)
FPS counter, kill feed banner, aim FOV ring, watermark
Misc / QOL
Custom FOV (60–150)
Wireframe mode (scene-wide material flag)
Spinbot (yaw rotation, speed adjustable)
Chat filter (suppresses URLs, Discord invites, trade keywords, 150+ char messages)
Tab optimisation (pauses loop when tab hidden)
Hide microtransactions / hide ads (selector-based element hiding)
Exclude-players modal (feeds into aimbot target filtering)
Effects (the snow/rain/hearts/motion-blur additions)
Snow — particle overlay, size + density
Rain — angled streak particle overlay, size + density
Rainbow Hearts — rising heart particles, full hue cycle, size + density
Motion blur — CSS blur() applied to the game canvas, amount 1–20
Cosmetics (the hitmarker/damage/killstreak additions)
Hitmarker — 4 styles (X / Cross / Dot / Chevron), color, size, optional synthesized sound
Damage numbers — floating -XX popups at hit position, rise + fade over 1.2 s
Killstreak banner — escalating labels (FIRST BLOOD → … → LEGENDARY), 20 s reset
Custom nametag color + font — 7 fonts
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