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Install steps: Install a userscript manager, select Install, then open a website matched by the script.
The following figures come from the original source and are separate from activity on this site.
Original script: Diep.io Mod Menu Aimbot remix v4.2
Source version: 4.2
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A Tampermonkey userscript for diep.io. It is a remix of x032205's Diep.io Mod Menu with an auto aim that measures the game and learns from its own shots, a fire on green trigger that only shoots when the shot is likely to land, edge arrows for enemies that are out of view, and a game logger that records every shot so the aim can be tuned offline.
Current version: 4.2.
script.user.js and save.)Tampermonkey checks the same link for updates.
The panel has three tabs on its left edge: the eye (display and aim), the arrows (builds) and the i (credits).
| Switch | What it does |
|---|---|
| Auto Respawn | Spawns again as soon as you die. |
| Aim line | Draws a line from your tank to the cursor. |
| Factory circle | Draws guide circles around your tank and cursor (drone range for the Factory). |
| Auto Aim (nearest enemy tank) | Points your tank at the nearest enemy tank and keeps it while it stays close. The target gets a red ring. Your mouse still works; the script re-applies the aim after every move. |
| Auto Aim: lead moving targets | Aims where the target will be when the bullet arrives, using the bullet speed and flight profile measured from your own bullets, a 0.2 s input latency, your own movement, and how much each target has been dodging. |
| Fire on green | Needs Auto Aim. Holds fire until the small ring is green (50% or better), then fires through the game's own auto fire (the E key), and stops when the chance drops. The ring fills in while it holds the trigger. Your own mouse button always fires. Press E yourself if it ever seems stuck. |
| Track enemies off screen | Arrows at the screen edge. Red: an enemy the game still sends just past the edge. Orange with an age: an enemy that left the view, carried on from its last speed and heading for up to 8 s (a guess). Yellow "fire": the direction an unseen shooter fired from. |
| Aim log | Shots, hits and what they taught. reset clears the learned values; save log downloads diep-game-log.json. |
| Game log | Records your shots, the enemies and your movement even with Auto Aim off, so manual play can be analysed too. copy summary copies a readable summary to the clipboard (and prints it to the console). |
| Render Collisions / FPS / Raw Health Values | The game's own debug renderers. |
| Hide Game UI | Hides the game's interface. |
Paste a 33-digit build string (each digit is the stat to upgrade next, 1 to 8) into Custom Build and it is applied whenever you level. Keep build on respawn re-applies it after death. Presets: Rammer, Bullet Umbrella, Glass Cannon, Balanced, The 1M Overlord, Balanced Factory, Armor.
About 3,000 logged shots from real games say the same thing every time: range decides the hit rate, not the aim.
| Distance to the target (in your tank's radius) | Hit rate |
|---|---|
| under 8 radii | most shots land |
| 8 to 14 radii | about 40% |
| 14 to 22 radii | about 20% |
| beyond 22 radii | about 10% |
Shots the ring would have called green landed 36%, yellow 18%, red 7%. So: fight inside 14 radii, and shoot on green.
save log writes diep-game-log.json with:
version, summary (the same text as copy summary), the learned values (dodgeRate, leadAdjust, bulletSpeed,
bulletProfile) and fireGreen;game: your movement, hits taken, near misses, how much enemies lead you, per-enemy stats, the dodge profile
(chance to land by flight time), ghost returns and shots from unseen tanks;shots: one record per shot at a target: distance, target speed, lead, flight time, lead fraction, result
(hit, miss or lost when the target left before the bullet arrived), the miss distance along and across the
target's motion, the ring's chance at firing, and more;track: the recorded positions of the targets, in world units, for offline analysis.Learned values persist in the browser's local storage (keys starting with mm_). reset clears them; a new script
version resets the timing correction on its own.
Original Diep.io Mod Menu by x032205. Auto aim, fire on green, off-screen tracking and the game logger by ezydubs. MIT licence.
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