max / Evowars.io Nixware Fixed

Install steps: Install a userscript manager, select Install, then open a website matched by the script.

Userscript Începători HOWTO Chrome Edge Firefox

Publicat:

Versiune: 2026-04-08.1+d86cf8d

Rezumat: Zoom Hack, Speed Hack, Show Enemy Hitbox, Draw Lines To Enemy

Licență: MIT; https://opensource.org/licenses/MIT

Antifuncție: nespecificat

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The following figures come from the original source and are separate from activity on this site.

Original script: Evowars.io Nixware Fixed

Source version: 2026-04-08

Last source check:

Last successful check:

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// ==UserScript==
// @name Evowars.io Nixware Fixed
// @namespace http://tampermonkey.net/
// @version 2026-04-08
// @description Zoom Hack, Speed Hack, Show Enemy Hitbox, Draw Lines To Enemy
// @author You
// @match https://evowars.io/*
// @grant none
// ==/UserScript==

(function () {
'use strict';

// =========================
// STYLE
// =========================

const style = document.createElement('style');

style.innerHTML = `
@import url('https://fonts.googleapis.com/css2?family=Inter:wght@400;500;600&display=swap');

#cheat-menu-container {
position: fixed;
top: 50px;
left: 50px;
width: 780px;
height: 500px;
background-color: #121212;
border-radius: 8px;
font-family: 'Inter', sans-serif;
color: #a0a0a0;
z-index: 999999;
box-shadow: 0 10px 30px rgba(0,0,0,0.5);
border: 1px solid #1e1e1e;
display: flex;
flex-direction: column;
overflow: hidden;
cursor: default;
}

#cheat-menu-header {
height: 60px;
padding: 0 25px;
font-size: 16px;
font-weight: 600;
color: #ffffff;
border-bottom: 1px solid #1e1e1e;
cursor: grab;
display: flex;
align-items: center;
gap: 15px;
user-select: none;
background-color: #121212;
}

#cheat-menu-header::before {
content: '';
display: inline-block;
width: 14px;
height: 14px;
background-color: #ffffff;
clip-path: polygon(50% 0%, 0% 100%, 100% 100%);
}

.cheat-menu-body {
display: flex;
flex: 1;
background-color: #0f0f0f;
}

.cheat-sidebar {
width: 65px;
background-color: #151515;
border-right: 1px solid #1e1e1e;
}

.cheat-content {
display: flex;
flex: 1;
padding: 30px;
gap: 30px;
}

.cheat-col {
flex: 1;
display: flex;
flex-direction: column;
gap: 30px;
}

.cheat-section-title {
font-size: 11px;
font-weight: 600;
letter-spacing: 1.5px;
margin-bottom: 15px;
text-transform: uppercase;
color: #777;
user-select: none;
}

.cheat-section {
background-color: #181818;
border-radius: 8px;
padding: 20px;
display: flex;
flex-direction: column;
gap: 20px;
border: 1px solid #222;
}

.cheat-row {
display: flex;
justify-content: space-between;
align-items: center;
font-size: 13px;
color: #ccc;
user-select: none;
}

.toggle-switch {
position: relative;
width: 36px;
height: 20px;
}

.toggle-switch input {
opacity: 0;
width: 0;
height: 0;
}

.slider-round {
position: absolute;
cursor: pointer;
inset: 0;
background-color: #333;
transition: .3s;
border-radius: 20px;
}

.slider-round:before {
position: absolute;
content: "";
height: 14px;
width: 14px;
left: 3px;
bottom: 3px;
background-color: white;
transition: .3s;
border-radius: 50%;
}

input:checked + .slider-round {
background-color: #3b82f6;
}

input:checked + .slider-round:before {
transform: translateX(16px);
}

.slider-container {
display: flex;
align-items: center;
gap: 15px;
width: 65%;
}

input[type=range] {
-webkit-appearance: none;
width: 100%;
height: 4px;
background: #333;
border-radius: 2px;
outline: none;
}

input[type=range]::-webkit-slider-thumb {
-webkit-appearance: none;
appearance: none;
width: 14px;
height: 14px;
border-radius: 50%;
background: #3b82f6;
cursor: pointer;
}

.val-display {
color: #888;
font-size: 12px;
min-width: 35px;
text-align: right;
font-variant-numeric: tabular-nums;
}
`;

document.head.appendChild(style);

// =========================
// MENU
// =========================

const menuHtml = `


Nixware

VISUALS

Draw Lines To Enemy






Show Enemy Hitboxes






MODIFIERS

Speed


1.00

Zoom


1.00

Hitbox Expander


1.70

`;

const wrapper = document.createElement('div');
wrapper.innerHTML = menuHtml;

document.body.appendChild(wrapper);

// =========================
// VARIABLES
// =========================

const menu = document.getElementById('cheat-menu-container');
const header = document.getElementById('cheat-menu-header');

let isDragging = false;

let dragStartX = 0;
let dragStartY = 0;

let menuStartLeft = 0;
let menuStartTop = 0;

let rt;
let pType;
let gameCanvas;

let showLines = false;
let showHitboxes = false;

let hitboxScale = 1.7;

let menuVisible = true;

// =========================
// MENU TOGGLE
// =========================

document.addEventListener('keydown', (e) => {

if (e.key.toLowerCase() === 'o') {

menuVisible = !menuVisible;

menu.style.display =
menuVisible ? 'flex' : 'none';
}
});

// =========================
// FIXED DRAGGING
// =========================

header.addEventListener('mousedown', (e) => {

if (
e.target.closest('input') ||
e.target.closest('.slider-container') ||
e.target.closest('.toggle-switch')
) {
return;
}

isDragging = true;

dragStartX = e.clientX;
dragStartY = e.clientY;

const rect = menu.getBoundingClientRect();

menuStartLeft = rect.left;
menuStartTop = rect.top;

header.style.cursor = 'grabbing';

e.preventDefault();
});

document.addEventListener('mousemove', (e) => {

if (!isDragging) return;

const dx = e.clientX - dragStartX;
const dy = e.clientY - dragStartY;

let newLeft = menuStartLeft + dx;
let newTop = menuStartTop + dy;

const maxX =
window.innerWidth - menu.offsetWidth;

const maxY =
window.innerHeight - menu.offsetHeight;

newLeft =
Math.max(0, Math.min(newLeft, maxX));

newTop =
Math.max(0, Math.min(newTop, maxY));

menu.style.left = `${newLeft}px`;
menu.style.top = `${newTop}px`;
});

document.addEventListener('mouseup', () => {

isDragging = false;

header.style.cursor = 'grab';
});

// =========================
// OVERLAY CANVAS
// =========================

const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');

document.body.appendChild(canvas);

canvas.style.cssText = `
position:fixed;
top:0;
left:0;
width:100%;
height:100%;
pointer-events:none;
z-index:999998;
`;

function resizeCanvas() {

canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}

resizeCanvas();

window.addEventListener('resize', resizeCanvas);

// =========================
// SLIDER BG
// =========================

function updateSliderBg(slider, min, max) {

const val = slider.value;

const percentage =
((val - min) / (max - min)) * 100;

slider.style.background =
`linear-gradient(to right,
#3b82f6 ${percentage}%,
#333 ${percentage}%)`;
}

// =========================
// GAME MODIFIERS
// =========================

function setGameSpeed(speed) {

if (rt && rt.timescale !== undefined) {

rt.timescale =
parseFloat(speed);
}
}

function setZoom(scale) {

if (
rt &&
rt.running_layout &&
rt.running_layout.layers
) {

for (
let i = 0;
i < rt.running_layout.layers.length;
i++
) {

const layer =
rt.running_layout.layers[i];

if (
layer &&
layer.scale !== undefined
) {

layer.scale =
parseFloat(scale);

if (layer.setZIndicesStaleFrom) {
layer.setZIndicesStaleFrom(0);
}
}
}

rt.redraw = true;
}
}

// =========================
// TOGGLES
// =========================

document
.getElementById('toggle-lines')
.addEventListener('change', (e) => {

showLines = e.target.checked;
});

document
.getElementById('toggle-hitboxes')
.addEventListener('change', (e) => {

showHitboxes = e.target.checked;
});

// =========================
// SPEED SLIDER
// =========================

const sliderSpeed =
document.getElementById('slider-speed');

const valSpeed =
document.getElementById('val-speed');

updateSliderBg(sliderSpeed, 0.10, 25);

sliderSpeed.addEventListener('input', (e) => {

const val =
parseFloat(e.target.value).toFixed(2);

valSpeed.textContent = val;

updateSliderBg(e.target, 0.10, 25);

setGameSpeed(val);
});

// =========================
// ZOOM SLIDER
// =========================

const sliderZoom =
document.getElementById('slider-zoom');

const valZoom =
document.getElementById('val-zoom');

updateSliderBg(sliderZoom, 0.05, 5);

sliderZoom.addEventListener('input', (e) => {

const val =
parseFloat(e.target.value).toFixed(2);

valZoom.textContent = val;

updateSliderBg(e.target, 0.05, 5);

setZoom(val);
});

// =========================
// HITBOX SLIDER
// =========================

const sliderHitbox =
document.getElementById('slider-hitbox');

const valHitbox =
document.getElementById('val-hitbox');

updateSliderBg(sliderHitbox, 1, 5);

sliderHitbox.addEventListener('input', (e) => {

hitboxScale =
parseFloat(e.target.value);

valHitbox.textContent =
hitboxScale.toFixed(2);

updateSliderBg(e.target, 1, 5);
});

// =========================
// DRAWING
// =========================

function draw() {

if (
!rt ||
!rt.running_layout ||
!pType ||
!gameCanvas
) {

requestAnimationFrame(draw);
return;
}

let self = null;
let min_d = Infinity;

for (const p of pType.instances) {

const d = Math.hypot(
p.x - rt.running_layout.scrollX,
p.y - rt.running_layout.scrollY
);

if (d < min_d) {

min_d = d;
self = p;
}
}

ctx.clearRect(
0,
0,
canvas.width,
canvas.height
);

if (!self) {

requestAnimationFrame(draw);
return;
}

const rect =
gameCanvas.getBoundingClientRect();

const viewX =
rect.left + rect.width / 2;

const viewY =
rect.top + rect.height / 2;

const scale =
self.layer.getScale();

for (const p of pType.instances) {

if (p.uid === self.uid) continue;

const pX =
viewX + (p.x - self.x) * scale;

const pY =
viewY + (p.y - self.y) * scale;

// HITBOXES
if (showHitboxes) {

const radius =
(p.width / 2) *
scale *
hitboxScale;

ctx.beginPath();

ctx.arc(
pX,
pY,
radius,
0,
2 * Math.PI
);

ctx.fillStyle =
'rgba(255,255,0,0.3)';

ctx.fill();

ctx.strokeStyle = '#ffff00';
ctx.lineWidth = 1;

ctx.stroke();
}

// LINES
if (showLines) {

ctx.beginPath();

ctx.moveTo(viewX, viewY);

ctx.lineTo(pX, pY);

ctx.strokeStyle = '#ffffff';
ctx.lineWidth = 2;

ctx.stroke();
}
}

requestAnimationFrame(draw);
}

// =========================
// GAME HOOK
// =========================

const waitForGame = setInterval(() => {

const canvases =
document.querySelectorAll('canvas');

if (!canvases.length) return;

gameCanvas = canvases[0];

for (const key in window) {

try {

const obj = window[key];

if (
obj &&
obj.running_layout &&
obj.types_by_index
) {

rt = obj;

for (const type of rt.types_by_index) {

if (
type &&
type.instances &&
type.instances.length
) {

const inst =
type.instances[0];

if (
inst &&
typeof inst.x === 'number' &&
typeof inst.y === 'number'
) {

pType = type;

clearInterval(waitForGame);

requestAnimationFrame(draw);

console.log(
'Nixware loaded'
);

return;
}
}
}
}

} catch (err) {}
}

}, 1000);

})();

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