max / Golden Ratio v2 - Omoggle auto 9.0 rating + Autoqueue

Pubblicato:

Versione: 8.1+b2a69bb

Sommario: golden ratio v2 offeres a gaurunteed 9.0+ rating on omoggle.com, future updates otw

Licenza: MIT; https://opensource.org/licenses/MIT

Licenza: niggaverse

Antifunzionalità: non specificato

golden ratio v2

tampermonkey script for omoggle. replaces your webcam feed with a procedurally rendered face that's tuned to ideal proportions. works by hooking into WebGL's texImage2D call and swapping out the video element before it hits the GPU.


install

  1. install Tampermonkey if you haven't already
  2. create a new script, paste the contents of golden_ratio_v2.user.js
  3. save and make sure it's enabled
  4. go to omoggle — the panel shows up in the top left

the ui

pretty straightforward, four sections:

output the main toggle. hit activate and your feed switches over. the dot in the titlebar lights up gold when it's running.

face just the one slider right now — philtrum Y. goes from 15 to 17, controls the vertical position of the nose dot. small range because anything outside it looks off. leave it around 16 if you're unsure.

safety jitter adds a subtle animated wobble to the face so it doesn't look completely static. the math is a sine wave on X and a slightly different frequency cosine on Y, gives it a natural feel. keep this above 0.10 or you risk getting flagged — omoggle detects perfectly still feeds.

automation auto queue watches for the "Find New Match" button and clicks it as soon as it appears. the delay between clicks is set in the script (default 1.5 seconds), not in the ui — open the file and change queueDelaySecs at the top if you want it faster or slower. don't set it too low or it looks bot-like.


config

at the top of the script there are three variables you might want to touch:

let jitterAmount = 0.15;     // starting jitter, changeable in ui
let queueDelaySecs = 1.5;    // seconds between auto queue clicks

the face shape itself (eye spacing, jaw depth, face height, etc.) is all hardcoded to what looked best in testing. not exposed in the ui intentionally — messing with those values without the old mesh editor preview is pretty annoying.


notes

  • the face renders at 640x480 to match standard webcam resolution
  • 3D rotation is fully supported under the hood even though it's not in the ui — rotateX/Y/Z are in the config if you want to hardcode a head tilt
  • jitter below 0.10 is genuinely risky, don't do it
  • if the panel doesn't appear, reload the page — the script retries injection every second so it usually sorts itself out

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